Patch note 0.1.2


ORBO Patch Notes 0.1.2

Here are a list of things I have either Improved or added to the current build. Lots to take in, here, so bear with me.

Improved onboarding

-Improved Onboarding for new players

-Added very subtle key pressing tutorials

-Made launcher always orbiting to help player

-If 3 consecutive no point balls are banked, A message saying "MOVE + SHOOT" to motivate less 0 point shots

Background

-Added Background

-Added a very subtle slow orbiting dust field and faint stars. 

-intensifies during anomalies

Corruption 

-Added Corruption

-After certain amount of milestones, the center black hole shoots a spark of corruption at a randomly selected peg.

-Corruption infects a random peg. This peg then infects a ball. This ball can collide with other balls which infects them, as well. Corrupted Pegs and Balls have a distinctive inner wobble and reddish blue colors. Pegs have little particles just for visual effect.

 

Shop

-Added Banish and Lock Mechanic.

-Player can right-click cards to pop up option to Banish or Lock/unlock.

Banish - Banishes cards for the entirety of the run.

Lock/Unlock - Player can lock a card so refresh does not shuffle it.

-Added R hot key Shop refresh

-Added 2 new Cards:

-Board card: Immunity - stops future corruption.

-Ball Card: Purge Ball - Removes corruption from pegs, but gives no score.

-Adjusted Card pricing

-Cards pricing changes with rarity.

Board

-Added back the innermost ring as the 4th ring received

-Added faint F1 to bottom of screen for control info.

Audio/Sounds

-Added sound for Corruption spark.

-Added Sound for Warping.

-Added Chain peg sound.

-Added UI sounds.

-Changed Center black hole sound.

-fixed stuttering when many balls were banking.

Score/Balance

-Balls are now acquired by Peg hits, not Points, accumulating Recovery charge points

-Right now reward balance is set like this:

-100 charge = 1 ball

-Recovery meter, below ball counter, fills at 500 charge, which = 5 balls

-Every First Different peg hit earns 20 charge

-Repeated hits on same peg give 5 charge

-Max charge a single ball can acquire is 125 charge which = net return of .25

-Fixed ball recovery meter filling too fast.

-Fixed Card randomization issue. 

-Cards weren't randomizing the seed used to randomize the deck.

Splitter

-Changed splitter: Splitter now, after 5 hits, splits into 5 smaller normal balls, no effects.

Rarity System

-Added a rarity system that assigns a % of cards being either: Common, Uncommon, Rare, Epic, and Legendary.

Elliptical Orbits

-Added elliptical orbits

-Ellipticals have one large peg on their diagonal orbits that never cross like an endless cosmic dance. There is 4 and they never change speed so they are never crossing or colliding.

Camera

-Added zoom: +/- and Scroll controls zoom in/out

-Added camera zoom with holding right-click on board. Not sure if this is staying or not.

-Added Camera Panning on right-click drag on board

-Added Camera Tracking when L-click on ball. L-click anywhere cancels.

Center black hole

-Made center deform during anomalies

-Made smaller

Admin/Debug

-Added command line tool: open using '/' type /help to show common commands

-made leaderboard disabled when command is made. 

--- Byronacus ---

Files

ORBO-0.1.2-web.zip Play in browser
56 days ago

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