Patch note 0.1.2
ORBO Patch Notes 0.1.2
Here are a list of things I have either Improved or added to the current build. Lots to take in, here, so bear with me.
Improved onboarding
-Improved Onboarding for new players
-Added very subtle key pressing tutorials
-Made launcher always orbiting to help player
-If 3 consecutive no point balls are banked, A message saying "MOVE + SHOOT" to motivate less 0 point shots
Background
-Added Background
-Added a very subtle slow orbiting dust field and faint stars.
-intensifies during anomalies
Corruption
-Added Corruption
-After certain amount of milestones, the center black hole shoots a spark of corruption at a randomly selected peg.
-Corruption infects a random peg. This peg then infects a ball. This ball can collide with other balls which infects them, as well. Corrupted Pegs and Balls have a distinctive inner wobble and reddish blue colors. Pegs have little particles just for visual effect.
Shop
-Added Banish and Lock Mechanic.
-Player can right-click cards to pop up option to Banish or Lock/unlock.
Banish - Banishes cards for the entirety of the run.
Lock/Unlock - Player can lock a card so refresh does not shuffle it.
-Added R hot key Shop refresh
-Added 2 new Cards:
-Board card: Immunity - stops future corruption.
-Ball Card: Purge Ball - Removes corruption from pegs, but gives no score.
-Adjusted Card pricing
-Cards pricing changes with rarity.
Board
-Added back the innermost ring as the 4th ring received
-Added faint F1 to bottom of screen for control info.
Audio/Sounds
-Added sound for Corruption spark.
-Added Sound for Warping.
-Added Chain peg sound.
-Added UI sounds.
-Changed Center black hole sound.
-fixed stuttering when many balls were banking.
Score/Balance
-Balls are now acquired by Peg hits, not Points, accumulating Recovery charge points
-Right now reward balance is set like this:
-100 charge = 1 ball
-Recovery meter, below ball counter, fills at 500 charge, which = 5 balls
-Every First Different peg hit earns 20 charge
-Repeated hits on same peg give 5 charge
-Max charge a single ball can acquire is 125 charge which = net return of .25
-Fixed ball recovery meter filling too fast.
-Fixed Card randomization issue.
-Cards weren't randomizing the seed used to randomize the deck.
Splitter
-Changed splitter: Splitter now, after 5 hits, splits into 5 smaller normal balls, no effects.
Rarity System
-Added a rarity system that assigns a % of cards being either: Common, Uncommon, Rare, Epic, and Legendary.
Elliptical Orbits
-Added elliptical orbits
-Ellipticals have one large peg on their diagonal orbits that never cross like an endless cosmic dance. There is 4 and they never change speed so they are never crossing or colliding.
Camera
-Added zoom: +/- and Scroll controls zoom in/out
-Added camera zoom with holding right-click on board. Not sure if this is staying or not.
-Added Camera Panning on right-click drag on board
-Added Camera Tracking when L-click on ball. L-click anywhere cancels.
Center black hole
-Made center deform during anomalies
-Made smaller
Admin/Debug
-Added command line tool: open using '/' type /help to show common commands
-made leaderboard disabled when command is made.
--- Byronacus ---
Files
Get ORBO
ORBO
An Orbital physics roguelite about launching balls at pegs, upgrading, and chasing higher scores.
| Status | In development |
| Author | Byronacus |
| Genre | Action |
| Tags | Arcade, Incremental, leaderboard, Minimalist, pachinko, Physics, plinko, Roguelite, Score Attack, upgrades |
| Languages | English |
More posts
- New Peg Types!46 days ago
- ORBO's Leaderboard is Online!51 days ago
- Balancing issues55 days ago
Leave a comment
Log in with itch.io to leave a comment.